Before I go on, this is not a hate post where I rant about how Ultramarines suck. I am an Ultramarine player and I love my smurf army. However, over the course of time I got plenty of jeering and hate (playful in nature I must add) just because my army is blue and has a horse-shoe symbol. This post is more of an analysis based on my experience of why the Ultramarine hate.
Who are the Ultramarines?
They are one of the Space Marines chapters you can play as in Warhammer 40k. There is plenty of fluff surrounding this chapter. You can read more in this
Lexicanum page. In summary, they are one of the original 20 Space Marine chapters founded by the God Emperor of Mankind. Their strength is their tactical expertise, leadership skills, and because they have an
Empire within an Empire of their own, an unlimited supply of tactical marines to replace dead ones. Their greatest contribution the the Imiperium of Mankind is writing the
Codex Astartes (debatable),
securing the Imiperium after the Horus Heresy (debatable... kind of), and
stopping an entire Tyranid Hive Fleet.
Hold the line! For everyone of us that falls, 10,000 of them must die!
Why do people hate the Ultramarines?
Well, for a few reasons really. Here is a list:
I don't know how the fluff got bad. To me, everything started once Space Marine codex 5th edition came out, written by Matt Ward. This codex should really be called Codex: Ultramarines because so much of the pages was dedicated to detailing how awesome the Ultramarine is. In fact, if you wished to play other factions included in the codex (such as Salamanders, Imperial Fist and so on), you are forced to take a special character otherwise they had to play like Ultramarines because every Space Marines want to be like them. To understand why Matt Ward wrote the Ultramarines that way, well here is an interview with the man himself.
Even I puked a little when I read this
So there you have it. Ultramarines are the best of the best and others are inferior because the are not Ultramarines or do not follow the Codex Astartes. So as you probably figured out, no one likes it when their army is written to be "inferior" and begging to be more "superior" just because one man said so. And thus the hate towards Ultramarines began because they started to look like pompous fools. Although the fluff has been fixed in the 6th edition Codex: Space Marines saying that they are just "the oldest and most famous of them all", but the 7th edition rulebook still insist they are the "greatest of them all".
2) They are Games Workshop's favorites.
There is no denying it since Space Marines are clearly Games Workshops most marketed product.Think of any media outside tabletop games, you will definitely see a Space Marine. And when you see a Space Marine product (apart from Space Wolves, Dark Angels, and Blood Angels) the Ultramarines is always at the cover. So people might hate Ultramarines because either of the undeserved limelight or most beginners start with Ultramarines because it was the most marketed and people love bashing on newbies. Although things recently have changed because the 2 latest starter sets although still feature Space Marines, they feature Dark Angels and Space Wolves instead.
3) It is fashionable to hate the Ultramarines
This is especially true for junior players because they don't know why but the big boys do it so it must be cool. In fact, some deem Ultramarine hate a rite of passage. This fact even transcends to fluff writers too I heard. (Perhaps they are catering to the market?) Whatever the case, this does not bode well for my army.
So the fluff says they are "The Greatest", but are they "The Greatest" in-game?
No they are not, simple as that. Space Marines were designed to be the good guys, versatile, easy to play and forgiving when players make mistakes. In short, an ideal beginner's army. But there lies the problem, once you are starting to get familiar with the core rules, Space Marines have no particular strengths for you to exploit. Example, say you start with an Ork army, sure the stats are hard to remember and morale checks suck. But once you get the hang of it, figuring out a tactic for your Orks is easy, go into close combat fast. Say your opponent moves fast , then you can put your Orks on transports or bikes and go into close combat fast. Say your opponent has really powerful guns, then you can field more cheaper units in front, so your stronger Orks can go into close combat fast. If you are unsure what your opponent's strength is, go into close combat fast, you can hardly go wrong. However, if you are playing a versatile army, figuring out a tactic requires you to understand what is your opponent's strength and weakness so you can exploit their weakness and deny their strength. But, if you are like most casual players and do not have time to read every other faction's Codex, figuring a tactic for a versatile army can be hard. In short, they are not easy to win with if you are not skilled enough.
But if you want, you can just build your Space Marine army to be good in one thing, then you have a strength to exploit. Example say if you play Iron Hands, you could build your army with lots of tanks and techmarines so you can mow your opponent down from long range, or drop dreadnoughts into your enemy's line. To fully utilise Ultramarine's special rule, you need to make your already versatile army even more versatile with a good mix of tacticals, devastators, and assault marines. That makes them hard to play.
The Ultramarine special rule also requires you to know when to initiate the 3 doctrines. And for a beginner, knowing when to initiate is hard. Other Space Marine chapters have special rules that last throughout the game making them more beginner-friendly. In short, they are not even a particularly good beginner's army!
Then, why are people still playing Ultramarines?
I can only understand 4 types of people who will play Ultramarines.
1) Ultramarine Fan-boys
These people perhaps started 40k a long time ago with Ultramarines and have developed an attachment to it. So despite the hate, their sense of loyalty preserves them.
2) Trolls
The fluff says you are the greatest right? Well, just go to a game-club say you love Ultramarines and brag how your army are the greatest and purest of them all. Watch the others react in displeasure and delight because successful troll is successful.
3) Those who like a challenge
As I mentioned, Ultramarines are hard to win with. These people just like to make a supposedly weak army into a strong one because it is a glorious achivement to them.
4) Collectors
They'll play any army
Then why are you playing the Ultramarines?
I started playing Ultramarines during 5th edition because I liked the idea of Space Marines who are tactically inclined. I did not know there was so much hate going on at the time and when I do, I chose to ignore it. But once I joined a game club with plenty of older "fluff experts" I kept getting reminded of the bad fluff every time. Might as well troll them while I am playing Ultramarines I guess.
After all that being said, again all this is based on my experience so not all is accurate. And at the time this is written, 7th edition core rulebook just came out so circumstances might change in the future.
So, If you are playing an Ultramarine army, kudos to you because you clearly do not care what other people think. Just remember: